Pixel Art
October 17th, 2008
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I love pixel art. It’s one of those things that I keep meaning to try but never seem to find time for. Luckily I met Danny Zabbal who, in addition to being a talented illustrator and a nice guy, produces pixel art professionally! He’s also got his own webcomic called Journey into the 6th Dimension, which I’m off to read now.
PS – if anyone would like to make a 16-bit Charles Christopher Nintendo DS game I’m all for it. :)














October 17th, 2008 at 10:04 pm
Ooooh! Ooooh! In the game you just kinda wander around aimlessly until it starts raining. Then you lose control of CC while he runs around the area randomly and into trees/bushes/rivers/etc. And if we’re going for an RPG style game, there will be random encounters with bear traps that CC smacks around until they break!
…ok yeah, I got nothin’. I’m tired and thought it sounded funny :)
October 17th, 2008 at 10:06 pm
You might have a bit of trouble writing a 16-bit game for the 32-bit Nintendo DS :) I guess you could switch the CPU to thumb mode and have the majority of game code in 16-bit…
October 18th, 2008 at 11:11 am
Good point, Chris. I stand ashamed…
October 18th, 2008 at 1:22 pm
There are plenty of games from the Super NES (Chrono Trigger) AND Nintendo 64 (Super Mario 64) days that are ported to the DS. It can handle any backwards implementation as well. Quite versatile little machine for what it can do.
October 19th, 2008 at 4:38 am
I used to do pixel art for mobile phone games (sorry, that’s cell phones to everyone else), you could get a pretty good game written and drawn in J2ME (cut back version of Java) and have a downloadable games lots of folks could play.
October 24th, 2008 at 7:10 am
IIRC the DS has 16-bit graphics in at least one of its screen modes, so you’re still right karl. ;-)
April 21st, 2009 at 10:31 pm
Just being curious… What would you say are the basic pillars of a ACC DS game?
(Right now, because it’s late, I’m only seeing some kind of platformer with some kind of relevant “friendship” mechanic, laden with poignant cut-scenes.)
Jaycee
April 23rd, 2009 at 10:18 am
I haven’t given it too much thought, Jaycee, but I’m imagining something kind of like a cross between Phantom Hourglass and Nintendogs. (???)